Peter Kirn of world’s-greatest-blog CDM said something interesting in his GDC writeup:
“Some terrific stuff, but I also can’t help notice what’s missing – not the fault of GDC, but the direction of audio and music in games. There’s a clear bias for big scores, discussions of orchestras and chorus, and linear, non-interactive, Hollywood-style musical narrative…
…it seems like part of the potential spectrum is getting left out, and I can’t say that musical innovation has kept pace with everything that’s happening in experimental game design.”
I couldn’t agree more, allthough there are several people doing interesting things (see previous post about Troels Folmann).
And the same goes for storytelling in games. It might be a bit more Hollywood in its writing, but it’s still the same plot and presentation as ten years ago.
But interesting things are happening there as well. More about that in a future post.