Archive for February, 2009

26
Feb
09

Gay? No Xbox Live for you!

4f6cef875973d35084109a823efacf4aHello there.

Are you gay or lesbian? Like to play on XBox Live?

If so, then STFU (apparently).
Turns out, mentioning that you’re gay or lesbian is enough to get you banned from XBLA. Saying that you’re not gay is OK, and it seems as though declaring your straightness is acceptable, but if you happen to mention a sexual preference other than that, you’re fucked.

Sexual orientation is a sensitive issue, sure, and I can understand that Microsoft wants to put a lid on it on their networks. But how about doing something about the actual problem – ban the people who act like dickheads when someone mentions a sexual preference other than straight.

I’m tempted to go on XBLA and start reporting people who say that they’re not gay. “OMG that person just totally hinted at their sexuality! I’m personally offended by this! Burn, heretic!”

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23
Feb
09

McGee through the looking glass again

american-mcgees-happy-catEA just announced a sequel to American McGee’s Alice, to be developed by McGee’s studio. Some loved the original for the unique and twisterd feel, others hated it for its aparent lack of depth and gameplay.

Me? I really liked it. The best thing about it was it’s score, mentioned previously. I sure hope Chris Vrenna will produce this one as well.

(Now, if he could just tone down those cheesy choir and string samples this time around, that’d be great. But keep those awesome toy samples!)

17
Feb
09

Industry buyouts

teh-buyouts

With the economic crisis in full swing, forcing many developers to shut their doors, strange opportunities and business deals arise.

A bit surprising was that Crytek bought Time Splitters and Haze developer Free Radical, once the English studio had shut its doors last December. It does makes sense though, since Crytek is slowly but surely expanding their studio count and at the same time has their eyes set on consoles.

And now Sqare Enix (Squeenix) is eyeing western developer/publisher Eidos.
While surprising, it actually makes sense. The Japanese studio has had quite a few hits in Western territories, but Japan has always been their strongest market. With the Japanese market in decline and Western games becoming more popular among Japanese gamers, Square Enix would gain a lot by focusing on a more international appeal.
And what better way to get a head start than by grabbing a western developer/studio, full of experience and recognizable IP’s?

(Just so long as the next Deus Ex doesn’t have giant swords and spiky hair…)