FMod for iPhone


The FMod sound engine, one of the standards of the industry, now supports the iPhone/iPod Touch, making it the first mobile platform supported by FMod.

At $500, the price seems a bit steep. And since a lot of the iPhone/iPod games are pure hobby projects, it doesn’t compare favorably to FMod’s Shareware/hobbyist license. Is the market for iPhone games really that big, on a per-project basis? Sure, games like Super Monkey Ball sell a ton of copies, but it still feels like a pretty big exception.
None the less, it’s a very interesting move.

2 Responses to “FMod for iPhone”

  1. August 31, 2014 at 7:27 pm

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  2. September 4, 2014 at 2:55 am

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