Game designer Steve Gaynor recently posted his Moments of The Year 2008.
Rather than individual games that caught his eye this last year, he chose certain moments from games that for one reason or another made him blink.
And I couldn’t agree more with the choice of Agatha’s Song from Fallout 3: while playing through that quest, I finally realised how good a game it actually was. Bethesda completely compensated for my dissapointment at BioWare’s Mass Effect, and made story relevant again.
Another MOTY for me was in Crysis Warhead the first time i entered stealth mode: all ambient sounds like the wind in the trees, birds chirping and insects buzzing are pitched down, leaving the relevant sounds like an enemy’s footsteps that much more clearer. It was a very effective effect, both for feeling and gameplay.
I think Crysis did it as well, but I’m not sure.