Grim Preservation

grimLegendary adventure game designer Tim Schafer and his company Doublefine Productions has released the original puzzle design document for Grim Fandango.

Grim Fandango was truly a one of a kind game, and I know I wasn’t the only one who cried the first time I played it.

We need more of this sort of thing. With the short lived nature of digital media, it is all the more important to actively preserve it, and video games are no exception.
The UK have started to preserve computer and video games as a heritage of our times, alongside movies and music albums. It’s great to see such recognition for our beloved industry. But we need more of what Schafer just did: more of the making of videogames, the actual work being done. Concept art, design documents, drafts, meeting protocols. More more more!

So, a call to developers and publishers: got any files or documents from old releases lying around? Release them into the public domain. We won’t pay you, but you’ll be remembered as Good Guys and a company that Helped Preserve Our Times.

All we need to do now is convince the Long Now Foundation to make a video game that will still be playable in a thousand years.

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