Archive for October, 2008

31
Oct
08

Fallout 3 ost

So Fallout 3 is now out, and I should get my collector’s edition in a couple of days. I’d kill for that lunch box and the bobble-head Pip-Boy. Fortunately, I don’t have to.
Unfortunately, I won’t have time to play it for a while.

Inon Zur is doing the soundtrack. He’s done a lot of excellent work, and is currently among the top composers in the business. He is also excellent at adapting his compositions to the project at hand, one of the most importants aspects.
Plus, he has an awesome name.

I’m worried though. The Fallout franchise is very dear to me. The music from the first two games are among my absolute favorites, mainly because Mark Morgan’s work was so different. With the current trend in bombastic symphony scores, I’m worried that the worn, torn, gritty feel of the game will be accompanied by strings, horn, some semi-exotic solo instrument and percussion. I know that Zur will put much more effort into it than that, but still.
I want music that sounded as if it was made in that broken world, where the last Stradivarius turned to radioactive dust some 50 years ago and the closest you get to an orchestra are a band of mutants with electric wires, car hoods and too much spare time on their hands.

Then again, this is Bethesda’s vision of Fallout, not Black Isle’s. I have no doubt that Zur’s music will be a permanent part of my iPod.

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30
Oct
08

SGA kick-off

I was at the Swedish Game Awards kick off this week. Very interesting! Interesting speakers, free food and snacks, and lots of like-minded people.

Kian was there to give sort of a post mortem on You Have To Burn The Rope, Alex Fast talked about everything that initially went wrong with the development of Boingo so others don’t have to repeat the same mistakes, Johan Pilestedt talked about last year’s winning entry, Magicka, and Tobias Sjögren from DDM gave a list of do’s and don’t’s on how to pitch your project to publishers.

Afterwords, mingling with likeminded people. Free food and snacks, and lots of liquid shugary goodness. Cards were exchanged, and at least one team were looking for a composer/ sound designer. They gave a good impression, we’ll see if anything comes out of it.

Also, real-time convolution reverbs on the PS3? Color me impressed.